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  • I created the pathing AI for the enemies

  • Crafting system for the rune towers used to defend the area

  • Raycast for item interaction and pickup

  • Behaviors for all the towers

  • Rune upgrade system linked to scriptable objects 

  • Player and movement system

  • All of the on-screen GUI menus and pause screens and code for those to create the controls for what the buttons do

Coven Fever

  • Coded all of the player movement controls

  • Coded the balled behavior with the any-way directional bounce 

  • I created the collision code for the ball and paddle and focused on making it as realistic as possible and having the correct physics 

  • Created all the scene and button code to control scene changes and game states changes 

  • I created a basic score system to keep track of who wins and loses

PONG NEW DIMENSION

Prison Escape

  • In this project I created different AIs

  • I created a flee seek and path follow

  • I created switches for the player to trigger to escape the prison

  • All this is done through a colour tile system

  • Also a path find finding the closest node to the object seeking the path

Core Mechanics:

  • Cannon Shooting

  • Local Player versus Player

  • Circle to Square Colliders

  • Circle to Circle Colliders

  • Square to Square Colliders

  • Rotating Target

  • Wall Bouncing Bullets

  • Win, Loose, and Menu states

  • Double Bullet and SIngle Bullet Turrets

TANK GULAG

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Light Bot

Core Mechanics:

  • User decided Sequenced Based Commands

  • On Screen UI drag and drop functions to control the Player

  • State and Level select systems

OpenGL Graphics

OpenGL Physics

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